
Analysts estimate the 2005 marketplace for virtual assets in MMORPGs is approaching $900 million. Some experts believe that the market for virtual assets will overcome the primary market - projected to reach $7 billion by 2009 - within the next few years.
There is also a growing demand for in-game services that will more tightly integrate the secondary market to the games themselves, giving game players even more game play flexibility and enjoyment. It is the continual infusion of new game play opportunities in the secondary market that intrigues new gamers and enlivens game experts.
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